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Old Feb 16, 2008, 07:59 PM // 19:59   #21
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Quote:
Originally Posted by QuixotesGhost
D&D - A healer in plate always kind of bugged me, and the defensive spells there seem to be too situational and not very powerful. Not something you could really build a character around.
Clerics aren't for healing, they're for buffing themselves to insane levels and then beating the tar out of everything before the rest of the party can blink.

EDIT: DnD > Guild Wars, just so we have that clear and settled.
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Old Feb 16, 2008, 08:27 PM // 20:27   #22
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Originally Posted by Kusandaa
Heck even Pokemon *puts up flame shield* has prot-like skills... can't remember much of the names, but Double Team is one of them (raises evasion).
Gorebyss is the ultimate prot Monk.

Iron Defense / Amnesia / Baton Pass / Ice Beam

ID & Am a whole bunch, then Baton Pass it off to a Blissey or Heracross to do the real killing \m/ ^_^
Pokemon ftw
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Old Feb 16, 2008, 08:57 PM // 20:57   #23
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Originally Posted by 6am3 Fana71c
...so now all we have to do is to wait for Bethseda to finish their Elder Scrolls MMO...by that time, GW2 will be out.
I'd definitely choose Elder Scrolls over GW2.
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Old Feb 16, 2008, 09:50 PM // 21:50   #24
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Originally Posted by Zinger314
How the heck do you not see a spell which can reduce a 100-200+ damage attack to only 40-50 damage without any serious investment?

Farming potential, maybe, but the fact that Prot Spirit is a requirement for Hard Mode is bad game design.
Izzy's thoughts on Prot Spirit:

http://wiki.guildwars.com/wiki/User_...tective_Spirit

Quote:
Originally Posted by Isaiah Cartwright
Your not gonna get an argument from here on this one, I think Prot Spirit is one of the most insane skills in GW, it breaks PvE all over the place does crazy stuff to PvP and is just super powerful. In the end thou the skill is the backbone to the balance of this game, without it the game would quickly become a damage race and I think PvP would suffer greatly from it, I'm not a huge fan of the fact the game is so balanced around this type of an effect but that something I'll keep in mind when moving forward with GW2. Until then this skill probably wont see any change. ~Izzy
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Old Feb 16, 2008, 10:19 PM // 22:19   #25
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Originally Posted by Carinae Dragonblood
Well, atleast he admits it.
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Old Feb 16, 2008, 10:33 PM // 22:33   #26
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This has to be the most veiled anti-other game I have ever seen.
Oh trust me. I could bash GW if I felt like it. But that wasn't the focus of the thread and didn't want to distract.

Mainly what I dig so much about protection monks is two fold.

1. They're a healer class that is anticipatory instead of reactionary. You have a lot more choices than "Big, slow heal" and "small, fast heal".

2. It totally changes the dynamic of the game. Unlike straight up heals, protection becomes more and more efficient the more guys that wailing on the same target. Requiring a lot of fast and smart target switching on offense. Playing a warrior, I liked that had to be on the ball and try to find the weak point in an enemy's defenses (read where the protection magic wasn't). In that respect it seems like GW is the only RPG I've played that significantly punishes "OMG MOB THE HEALER!!11!" mentality.

This ,btw, is also why "Tanking" totally breaks GW PvE. I personally hope that in GW2 they throw the concept of tanking out completely. We might actually see people actually bringing OMG SHUTDOWN to PvE. Seriously this game needs better AI and more unpredictable fights.

Last edited by QuixotesGhost; Feb 16, 2008 at 10:37 PM // 22:37..
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Old Feb 16, 2008, 11:35 PM // 23:35   #27
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If we didn't have prot spirit, we'd either need a lot of other defensive enchantments and/or healing prayers would have to be omega buffed.
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Old Feb 17, 2008, 12:04 AM // 00:04   #28
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Prot Spirit isn't so neccessary for PvE, because there you can use broken PvE skills to keep your party alive (TNTF/SY! para) while in PvP it certanly is good, but again not only solution... *cough, SB, cough *
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Old Feb 17, 2008, 09:12 PM // 21:12   #29
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Uber Fireball = I don't need a healer.
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Old Feb 18, 2008, 01:09 AM // 01:09   #30
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Quote:
Originally Posted by Winterclaw
Reflect/Wall were always big defensive spells. In the original, white mages also had spells that improved your defense agaisnt one element.
Ever since i started playing GW, i wished they had FFVIII's Reflect as a spell ^^
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Old Feb 18, 2008, 01:25 AM // 01:25   #31
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Ragnarok Online: there are some "Protection Prayers" spells in the sense of removing status ailments, but most of their stuff is passive. Cast and forget. Speaks volumes about the balance of that game.
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Old Feb 18, 2008, 03:06 AM // 03:06   #32
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Quote:
Originally Posted by Snow Bunny
MtG is fairly skewed in terms of balance right now.

Starting with Mirrodin and the Ravager debacle. It hasn't gotten any better.
I'm sorry, but the reason Mirrodin broke things wasn't the Ravager. It was Affinity (the game mechanic) and Cranial Plating (the card). When all of your lands are artifacts, and you can drop a huge creature for half the cost - or less, assuming you've played other artifacts, - and then give it +1 for each artifact you've got (which is often enough to kill something in 2 hits with a normally weak creature), you're talking broken. Not Saga broken (I <3 Black Summer), but broken nonetheless.

On topic: Magic does have some "protection" effects, chiefly among the white cards. Most center around the prevention of damage - which, I suppose, would be a close equivalent of "healing" damage in GW, - but some can replace or redirect it. Equal Treatment, for example, reduces all damage dealt in a turn to 2, regardless of how much damage would normally be dealt. Shaman en-Kor has the ability to redirect all damage from another creature to itself, and then distribute it to other creatures you control, one point at a time, which would sort of make it the Magic equivalent of a GW bonder.

But I shouldn't talk, really. I quit Magic when they changed the card layout for Mirrodin and 8th edition

As for D&D, it doesn't really do "protection" in GW sense. There is an "Invulnerability" spell that is effectively a clone of GW's Divine Intervention, but most divine magic in D&D doesn't do what it does in GW. Specifically, if we equate the GW "blocking" mechanic to the "miss chance" mechanic in D&D, it will suddenly become apparent that in D&D giving something a 50/50 chance of being missed on attacks is the provision of the mage (Displacement, Invisibility, even Darkness or Blur) rather than the cleric. What the D&D cleric has is the ability to increase the Armor Class of the party, but since GW doesn't use a similar "to hit" formula for attacks, these buffs do not equate to +AL buffs. They are "protection" only in the sense that they prevent damage by making enemy attacks more likely to miss.

This is not the case with energy attacks, however. D&D has spells that provide energy resistance and immunity, which actually function as "protection" spells might on damage. For example, there are spells that give a flat resistance of (10/20/30) damage per attack of an energy type, much as Shielding Hands does. The energy immunity spells are closer in their functionality to GW's Sight Beyond Sight and the way it interacts with the Blinded condition - they prevent energy damage while they are active, but once they're down, you're wide open.

Seriously, though, we're comparing apples and oranges here. If there were so many glaring similarities between GW and another game that you could play a virtually identical character in both, somebody would be heading to court veeeery quickly

Last edited by Shyft the Pyro; Feb 18, 2008 at 07:53 PM // 19:53..
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Old Feb 18, 2008, 03:32 AM // 03:32   #33
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This thread's beard-fu is strong.
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Old Feb 18, 2008, 04:17 AM // 04:17   #34
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Wow, if prot spirit is overpowered, then I'd hate to think what some skills in other MMO's would be classified as. Besides, mass degeneration can own prot spirit hard.

Oh, and quote a man : "More DOTS, give me more DOTS!!!! Lots of DOTS!!"
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Old Feb 18, 2008, 04:56 AM // 04:56   #35
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Quote:
Originally Posted by 6am3 Fana71c
...so now all we have to do is to wait for Bethseda to finish their Elder Scrolls MMO...by that time, GW2 will be out.
You might not be aware of this, but a while back, Bethesda gave their fan community a big 'GOREDENGINE you' and told us that they felt like ruining the Elder Scrolls series and reducing to consolised junk.

This message to us came in the form of TESIV: Oblivion.
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Old Feb 18, 2008, 05:24 AM // 05:24   #36
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Quote:
Originally Posted by Dr Strangelove
Also, I liked FF6 more than 7. Morph + double ultima is pro.
No no, you're doing it wrong. It's Vanish/Doom :P

GW needs more Life3...
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Old Feb 18, 2008, 05:26 AM // 05:26   #37
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I vote for FF7 Phoenix as the ultimate prot rez
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Old Feb 19, 2008, 01:33 AM // 01:33   #38
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Quote:
Originally Posted by 6am3 Fana71c
Prot Spirit isn't so neccessary for PvE, because there you can use broken PvE skills to keep your party alive (TNTF/SY! para) while in PvP it certanly is good, but again not only solution... *cough, SB, cough *
Doesn´t compare to PS at all. Cutting the damage in half? Orosen, Tranquil Acolyte deals with Channeled Strike 198 damage in NM and 352 damage in HM. Half damage: 99 and 176. With PS he deals 48! TNTF lasts 12 sec at leadership 16, PS 24 sec.


Had to laugh at this one:
Overpowered Sunspear Skills

← moved to Archive 1
[edit]
"There's Nothing to Fear!"

← moved to Underpowered Skills/PvE and Monster

Last edited by Kashrlyyk; Feb 19, 2008 at 01:58 AM // 01:58..
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Old Feb 19, 2008, 01:50 AM // 01:50   #39
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Quote:
Originally Posted by Rift
No no, you're doing it wrong. It's Vanish/Doom :P

GW needs more Life3...
It does have it doesn't it? [skill]Divine Intervention[/skill].
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Old Feb 19, 2008, 02:22 AM // 02:22   #40
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Originally Posted by Snow Bunny
You don't need an excuse to pick up FFVII again.

It's always as good as when you first played it.
Aeris is always as awesome as when you first played it too.
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